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Deva Blackfire
coracao ardente
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Posted - 2009.02.10 23:29:00 -
[1]
Edited by: Deva Blackfire on 10/02/2009 23:34:58 Either limit it to once per lifetime or 1 point per half year OR:
go one step further - enable respec every day ! No more skilling problems, bad attribs. Everytime you want new skills you will train em with max speed! But then why do we need attribs system?
Seriously CCP - in current implementation this is another ******ed idea you have there. Or just say you want to make game accessible for the masses and CTRL+C, CTRL+V WOW ideas - Warhammer did this and it worked, you can do same... meh.
EDIT: and yea im one of chars that needs to respec (4 PER base) but if its no respec at all or full respec per 6 months id prefer to have no respec and bite it with 4 per. |

Deva Blackfire
coracao ardente
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Posted - 2009.02.11 08:57:00 -
[2]
Originally by: Dari Anoh
In addition, I believe the current total training time of all skills is around 20 years or so. Is it really so bad that we'll be able to gain some terrain in that department and benefit from a little bit of faster training? I don't think it is.
You are stupid. And even hinting that people should train faster because to train ALL skills to lv5 takes 20 years makes your whole post not credible.
The problem is min-maxing, FOTM or call it whatever. New char created? Wait for skill ques for next 6 months when you respec and get skill que for next 6 months. Removes all individuality, when every character can be exactly the same.
Also CCP fights against FOTM or overusing one thing (particular ship types/setups) and moment later puts system which promotes doing so and training for FOTM stuff.
I say it again: 1-2 point respec per year is enough to slowly drift away from buggered attribs. Or once-per-lifetime respec (lets say after 3-6 months from creating char so you dont screw yourself over as a newb). 6 month times is WAY too short because it enables you to respec after every expansion thus training everything expansion has to offer fast.
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Deva Blackfire
coracao ardente
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Posted - 2009.02.11 09:03:00 -
[3]
Originally by: Tobin Arkon I think everyone is overlooking one very important fact about Eve, feel free to brush me off because I've only played for one week vs. fifty...but...
Eve is a game...that we all play...for fun....
There...I said it 
So why dont we get "max all skills" button? Its even easier.
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Deva Blackfire
coracao ardente
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Posted - 2009.02.11 09:13:00 -
[4]
Originally by: Levistus Junior
I'd be more than ok with a one-time (maybe twice) respec, ideally only the 5 stat points that you could distribute during character creation as to keep race/bloodline identities, but I could work with the current system if it was a one-time thing.
Just my 2 cents on the matter.
And this is best idea of them all tbh. Small changes not massive overhaul. CCP, you still didnt fix lots of stuff from previous "not pre-nerfed" systems.
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Deva Blackfire
coracao ardente
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Posted - 2009.02.11 11:36:00 -
[5]
Edited by: Deva Blackfire on 11/02/2009 11:37:54
Originally by: Tobin Arkon
Quote:
Because it increases the gap between new and old players while claiming to do the opposite perhaps?
Because it makes bloodlines completely irrelevant?
Ships have a propulsion type and strength that is completely irrelevant, do you see people caring about that? No, it was removed to simplify the game to make it more fun...
Actually propulsion type was revelant (in testing). And be happy it isnt now - it was some weird screwed up scrambling (iirc - or maybe it was webbing) mechanism.
Quote:
Skill points...changing...making the game more fun...
Yeh fun for those who will min-max. And more whines from newbs who will be left behind yet again.
Also if its your version of fun, why not make my version: 1bil isk every week out of thin air. Then ill be able to lose faction battleship every week without any problems. FUN!
Quote: Do you think people are going to just stack skills that use 2 attributes for 6 months at a time and stop playing the game where you train what you need to use or what?
Why should i stop playing? Ill stack per/will the 1st thing i do. It will enable me to get most weapon specs to lv5 and max missile skills + get caldari cruiser/BS lv5. At the time ill still fly old ships im skilled for. 70mil SP doesnt instantly vanish when you change attribs, ya know?
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Deva Blackfire
coracao ardente
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Posted - 2009.02.11 11:50:00 -
[6]
Edited by: Deva Blackfire on 11/02/2009 11:52:53
Originally by: Digital Solaris
I disagree, because the gap between new and old that you are refering to, relates to experience, accumlated assets and SPs. Not attribute differences.
Thats true, yet newbs whine most of the time that they cant "catch up" with SPs to older players (wheras they can buy ISK via GTC). This system will make gap even larger. New player needs to train multiple skills from multiple cattegories thus their stats need to be balanced. Older players with good skills all round can play min/maxing on stuff they want because what the NEED is already learned (within first 10-15mil sp). Thus newbie will get around 50-70% of SP vet will get.
Quote: Say you re-spec 2 months before a major change hits the game and you need to train something else. Well looky here you just royally screwed yourself. It still balances out.
No, it means that you are stupid to respec 2 months before change. Plan accordingly, so you have skills ot train with set attribs (and there is plenty of per/will ones so its not a big problem). Respec AFTER every expansion (if you need) with another 6month skill plan in mind. If you have shorter skill plan respec balanced with per/will (as an example) being a bit above others.
Unless you are stupid like in your example you should be way ahead of average chars who need/want to train all round.
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Deva Blackfire
coracao ardente
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Posted - 2009.02.12 16:00:00 -
[7]
Originally by: Rodj Blake
Originally by: TraininVain You're just saying that because you're an Achura.
I agree with him, and I'm Amarrian
And i agree with him too. Amarr/Amarr 4 perception base.
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